Posts Tagged ‘Performance Bottlenecks’

gDEBugger iPhone analyzes OpenGL-based iPhone apps

Written on August 3rd, 2009 by adminno shouts

Graphic Remedy has released a beta version of gDEBugger iPhone. The software is used to analyze graphic system implementations when developing OpenGL-based titles for the iPhone. OpenGL ES 1.1 and 2.0 are supported, in which users can locate performance bottlenecks, and unnecessary function calls and state changes. The tool also tracks errors and can automatically suspend an app run when errors o…



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